12. Icebreakers

Icebreakers Header

Icebreakers

L1 11 Icebreakers

Icebreakers Summary

If your Sprint team hasn’t worked together before, it’s a good idea to spend a little bit of time getting the group comfortable with each other. At a minimum, this means that each member should know every other member’s name and role.

It can also be beneficial to do a quick icebreaker exercise, although you won’t want to spend too much time on this -- no more than 20 minutes. These are short exercises designed to get people to open up and connect with others. Two quick icebreakers you can use are:

  • Two truths and a lie - each team member introduces themselves and includes three facts about themselves. Two of them are true and one is false. The team must figure out which one is false.
  • Superpower - each team member introduces themselves along with the superpower that they are bringing to the team

Planning a Design Sprint Quiz

True or false: You should always do an icebreaker exercise before starting a design sprint

SOLUTION: False

Superpower

QUESTION:

Introduce yourself to the sprint team

Introduce yourself to the team and tell us the superpower you will bring to the Design Sprint.

ANSWER:

Glad to have you on the team!

Two Truths and a Lie

QUESTION:

Introduce yourself to the sprint team

Write your introduction and include two truths and a lie about yourself.

ANSWER:

Make sure that you included your role!

Resources

Icebreakers Further Research